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Originally Posted by UnchainedAcolyte I wish leveling were slower, due to content issues. The major issues I've seen have not been a lack of interest in POI's/dungeons or frustration with leveling but the ability/willingness by players to actually hunt and find them. I've tried to direct players to areas with quests/dungeons that were level-appropriate and I think if that were done more, players would be less concerned about their level and grow to appreciate a content-based focus. |
That was one of my complaints also, but then I realized it's in every game
It just looks worse in VG cause the game is so damn huge and there are literally 50+ dungeons that are cool people don't go to because they dont have the best awards or not a high population there, not near a major city hub etc. a whole variable equation to it I imagine.
One thing I've noticed, which may not really be cause and effect, but it seems the most popular dungeons are the outdoor ones, since they are easier to get around and snoop in, or maybe because CR's were easier?