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Old 04-03-2007, 12:59 PM   #1067 (permalink)
UnchainedAcolyte
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Join Date: May 2006
Location: West Coast
Posts: 1,033
Quote:
Originally Posted by Twobit Whore View Post
Honestly, the best thing they could do at this point is increase the death penalty, make levelling slower, remove brokers and the idea of 'faster' travel. Call the game a niche game for the hardcore and keep your 50k or so whatever people that will play it for the next 5 years.

I think certain concessions made actually were constructive. A variable death penalty and the addition of regional brokers were two of those. While it may have alienated the most masochistic of the hardcore players, it softened the blow for casual players and allowed those of us who don't mind the occasional corpse run to do so, not to mention simplifying buying and selling.

I wish leveling were slower, due to content issues. The major issues I've seen have not been a lack of interest in POI's/dungeons or frustration with leveling but the ability/willingness by players to actually hunt and find them. I've tried to direct players to areas with quests/dungeons that were level-appropriate and I think if that were done more, players would be less concerned about their level and grow to appreciate a content-based focus.
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