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Originally Posted by Malakie Torsade Serious question.
Doesn't killing bosses who are, for all intents and purposes, the same as all the other mobs get boring as hell? That seriously is a huge immersion breaker for me and is something I hated in EQ. Sure, the 10th time you've run through dungeon_X they are (mostly) trivial, but at least the unique bosses give the dungeon some personality and a tactics mix-up. To me, getting a named and having it be a_froglok_02 but with slightly higher DPS is incredibly disappointing.
Also, at 50, are the dungeons full of mostly identical trash or do they have different abilities? In other words, are the hard dungeons difficult because of mob abilities or mostly from sheer volume due to respawns/pathers? |
Different people want different thing. Personally, I find dungeons fun because of the exploration. I couldn't stand instances in WoW because they were so linear and had very little exploration. So yes, most of the boss mobs in Vanguard are more difficult versions of trash mobs. There are a few exceptions though. Some bosses might heal for example which changes the strategy quite a bit.
The scripted bosses like the Godking spawns adds as the fight goes along, as well as forces the person he is agro on to feign death. Makes for an interesting fight.
The difficulty at 50 comes from different things depending on which dungeon you are in. In Necropolis it comes from the amount of mobs you need to kill at the same time, while beating a very fast respawn time (which they are lengthening). In Rahz Inkur it is all about not getting adds and having the tank hold agro on many mobs. There is no CC available in Rahz as they are all giants. Splitting pulls also makes it quite difficult or easier depending on how you look at it.