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Originally Posted by HolyMight It also has scripted boss fights if that is your thing. |
Serious question.
Doesn't killing bosses who are, for all intents and purposes, the same as all the other mobs get boring as hell? That seriously is a huge immersion breaker for me and is something I hated in EQ. Sure, the 10th time you've run through dungeon_X they are (mostly) trivial, but at least the unique bosses give the dungeon some personality and a tactics mix-up. To me, getting a named and having it be a_froglok_02 but with slightly higher DPS is incredibly disappointing.
Also, at 50, are the dungeons full of mostly identical trash or do they have different abilities? In other words, are the hard dungeons difficult because of mob abilities or mostly from sheer volume due to respawns/pathers?