| I agree the class dynamics are a lot of fun. Some of the most fun I've been having lately (aside from giving in and getting semi-addicted to crafting) is grouping with some guildmates of mine. We had a Ranger, Cleric, Shaman, Druid, Bloodmage, Bard (me) all lvl 30s. We were over dinking around in Wardship of Sleeping Moon and factioning. We were pulling crazy pulls and getting tons of wandering adds on top of us. Something like 6-8 mobs in camp at once was our average, pausing only if we had no healer left with mana.
So the ranger would charm an add, I'd charm an add, mez an add, Druid pet tanked / kited, I tanked, ranger tanked, pets were all tanking their own mob... the 3 healers were healing anything and everything that moved. It was a flat out blast. The controlled chaos was something I haven't experienced in a long time since EQ1 in those rare groups of high end friends. Even that was nothing like this though.
It showed me that we didn't need a tank class as both the ranger and myself were holding up great. We didn't really need a mezzer since I could have skipped mezzing the single add I was keeping locked. Healers were a large part of our dps.
One thing I noticed was the changes to durability. A couple weeks ago the beatings I took in that 8 hour straight stretch of non stop fighting would have broken all my gear. I repaired once at the end and nothing was below like 50%. Even that didn't cost very much, I think maybe between 5-10 silver which I made in 20 minutes. |