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Originally Posted by Zehn - Vhex The biggest appeal to me of EQ was exploiting. But that was pretty much the only appeal. EQ classes were -incredibly simplistic- and for a long time combat in EQ was about as stupidly simple as you could get. |
I think that is one facet that most people gloss over. EQ wasn't incredibly deep at it's core.. its the freedom you had that made it possible to do things totally unintended. Yeah, someone mentioned being able to kill a guard or whatever, but it goes deeper than that. From having a bard or rogue pull that named in c2 all the way to c1.. or a necro going into Chardok solo, snaring a named, training him to a tunnel, Levanting to zone in and running back to kill him alone. Shit like that just made the game more interesting than it really was.. and most of it wasn't intended by the developers.
Doing things you weren't supposed to made it more appealing than it really was. If you took the limitations that current games impose and put them in EQ, then I think the game would have just sucked hardcore ass.