I think you people ragging on SWG missed his point entirely. Since you didn't read it there, let me quote it for you here.
Quote:
|
Over time, I find that some of my ideas and opinions in the MMO genre have shifted. For instance, I adored SWG from the first time I logged in. It had gamebreaking bugs, glaring oversights, and design/balance flaws galore. Some of the bugs were almost impossible for me to believe. Quests didn’t work. Weird character states (like “Ghosting” where you seemed to be in the game, but weren’t, and had to wait an hour or so for your character to unload before playing again) abounded. Corpses disappeared before you could find them. (If you think SWG didn’t have corpse runs, you didn’t play early enough.) Crafting recipes simply could not be made because recipes would not load. And the list goes on… Why did I put up with it? It was my first MMORPG (aside from MUDs). It was an earlier time in the history of MMOs; I think I could argue that SWG was the first of the “second-generation” (in the mainstream) of these games. And on top of that, it was Star Wars. This whole paragraph now strikes me as a lot of justification for “So I’m being inconsistent in my game evaluations.” Such is life.
|