View Single Post
Old 03-27-2007, 03:49 PM   #481 (permalink)
kcxiv
Sim
 
kcxiv's Avatar
 
Join Date: May 2002
Location: Central Valley, Cali
Posts: 4,160
-1 Internets
Send a message via AIM to kcxiv
Quote:
Originally Posted by Lhon View Post
I think the number of dungeons was picked to reduce crowding. This was always Brad's response to the instancing issue. People would say "without instancing the there will be waiting lists like LGuk", and Brad would say "not if we have enough content for everyone". Thus the massive world and lots of dungeons and mini-dungeons. The problems are a) they couldn't finish that much content and b) their servers couldn't support enough players to utilize the content. During beta I honestly thought they might launch with only one or two servers because the world seemed so huge it could support a massive number of players simultaneously. The problem is the world can support it but the servers can't. This is why people complain about population and it being hard to find groups and long travel times. If all the areas of the game were swarming with players you wouldn't have to travel across continents to find groups.
Ever 30plus dungeon i been in the last few days has been packed. We were doing sisters event in Patheon lastnight farming the weapons, and there was still 40 plus people there at about 11pm pst. Sunday night i was in some Greysomething dungeon just nw of southwatch and there were tons of people in that dungeon. NOw that people are catching up and hitting the 30's Its a ton easier to get a group.
__________________
kcxiv is offline   Reply With Quote

 
Uberguilds Network