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Old 03-27-2007, 11:07 AM   #449 (permalink)
Twobit Whore
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Quote:
Originally Posted by Samflam View Post
On paper this sounds nice, but keep in mind there's always a tradeoff. Could they have afforded to cut down on the amount of mid-level dungeons, and instead invested some of that development cost/time in later level content? From what I am reading, it sounds like they could have.
It's nice to have a massive world where you will never find every POI in the game, but unless you have an unlimited amount of capital and time, then you can pretty much guarantee that other areas will suffer.
It was Sigil's decision to make the world massive. The problem now is what to do with it. They can cut exp gain to 1/10 of what it is now and force people to either grind one place forever, or travel around and grind in many places for shorter periods or they can leave it like it is, put in just enough mid-level stuff to satisfy people (and if the supporters are right, there is plenty now - they are complaining about not levelling slow enough to see it all). They should be focusing on high level stuff now, because people are getting there and have nothing to do.. and if the supporters are right again, this is what they are doing.

But yeah, if you want to discuss what they should have done, it's quite obvious that smaller world + meaningful content that is working and polished > huge world with unfinished content.
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