Quote:
Originally Posted by Hachima I think Vangaurd has a pretty amazing world to play in. They did a good job at making it seamless. I'm not talking about in a technical no 'loading/chunking' aspect. I mean there is always a natural transition in terrain that isn't noticeable to the user.
There are also so many interesting places to see. Tons of content and dungeons to explore. I don't remember playing a MMO with so many options in this aspect.
My problem is now that I approach level 50 I bet I've only gone to 1/3 of the dungeons available. In beta while I leveled up to lvl 30(cap at the time) I went to completely different dungeons that I never even touched at release. They were great dungeons too and still popular now. There are still more out there that I probably will never go to unless I make an alt some day.
What Vanguard could of really used was a class system like FFXI. Their class system gives you a reason to go back to lower level content in order to advance your main character. I guess the initial Vanguard design had you learning skills from specific areas. If this would of stayed in there would of been more reason to go to more areas, especially if you needed a lower rank version before geting the best version of a skill/spell. For now I think there is a large untapped potential in the ammount of content available in the game. |
Yeah, but in reality the way the game was realized, all that content will be forgotten once people reach the cap. Unless you have altitis, I dont see the content being reused that much, especially when its so group centric to begin with. and todays mmorpg players tend to focus to the cap and what is there instead of all the content before it. shit look at WoW even today. Even some of the plre lv 68 dungeon content is not being used anymore.
I see this like I see EQ now. A game with over 350 zones but none of it really being played anymore. shit even back in the Kunark days, all the cool dungeons were ghost towns except for a couple of noob ones and a couple at the cap. anything else was just BYOG or empty save a few necro farmers.
The only real solution I see with this problem is a system of instancing which scales loot mobs etc to the level of your group. sort of what LDON was back in the day. Then no matter what level you are you can go ane enjoy ANY content at any time with loot and difficulty scaled to the "average" of the group.