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Originally Posted by Schatze Not to stop the e-wankering in here, but what is this about failing? Near as I can tell, this is not the case at all and rather in the past weeks has been shown to be quite wrong. |
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Originally Posted by Aradune Mithara I believe I said it needed 200k-300k to be successful, and that I hoped to see 500k after the game was out 1 year, which would make it very profitable. So far we are in the mid 150s which is less than I would have hoped, but still good and still growing. |
Yep. Quite wrong
If hes serious about making the changes he mentioned a few pages back (upping exp rates, adding teleporters, etc.), then perhaps i'd be more apt to believe what you claim. But they aren't in yet. Falling 25-50% below your target is a pretty serious blow to recover from. Damning reviews from cable tv and gaming mags doesn't make it any easier. Whether its easier or harder than WoW is largely immaterial. What is material, is it having enough players to sustain itself. But its still yet to reach its projections. According to Brad's own statement, it still has quite a ways to go.
350k gamers is a pretty big number to attract in 10 months. Especially considering the upcoming competition entering the gamespace in the coming months, with even more heading down the pike later this year. And if history tells us anything, its that its hard to recover from a problematic launch.
I wish Sigil luck. They're going to need it.