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Old 03-18-2007, 01:08 PM   #1089 (permalink)
Fog
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Join Date: Feb 2006
Posts: 1,634
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The effects of agility:
  • Ship accelerates and decelerates faster.
  • Ship turns faster
  • Because of point #2, the ship can hold a closer orbit at a higher speed, which is frequently useful.

The effects of mass:
  • Reducing mass by 1% will result in all the same things as increasing agility by 1%.
  • Modules like afterburners and MWDs which apply thrust to your ship will speed you up more.
  • However, mass is stacking penalized; agility is not. So if you are already decreasing your mass with rigs or modules, increasing agility will get you more "maneuverability" bang for your buck.

So inertial stabilizers, which just increase agility post-patch, probably won't be getting a whole lot of use (but they may well be cheaper, meaning that ships which only care about agility and don't fit MWD will want to use them.) Nanofibers, which decrease mass, will be popular among interceptor pilots - flying an interceptor, you will probably want a mix of overdrive injectors for raw speed and nanofibers for MWD speed and tighter orbits. Overdrives will be attractive for increasing speed on ships that have a fast natural velocity or want to be fast without using MWD.
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