| Spells save versus certain, well, saves. An example:
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Caustic Mist
Classes:
None
Description:
2: Decrease Hitpoints by 500 per tick
Details: Raw spell data
Spell Type: Detrimental
Skill: Innate
Mana: 0 Target
Type: PB AE
Casting Time:
Instant Duration: 1 ticks @L1 to 4 ticks @L8
Recast Time: 24 Resist: Disease (-300)
Fizzle Time: 0.00
Range to target: 0
AE Radius: 60
Interruptable: Yes
Location: Any
Time of Day: Any
Messages:
Other cast: Soandso spits a glowing mist.
Cast on you: Your skin begins to rot.
Cast on other: Soandso 's flesh begins to liquefy.
Effect Fades: Your skin regains its solidity.
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For this spell you'd want high (VERY high) disease resists to save versus the spell (resist it). Same goes for magic, but in the spell data, it'd have Resist: Magic ( xxx ). High MR is helpful when fighting, for example, Aerin Dar with his nasty AoE.
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Last edited by ThatGuyThatIAm : 01-14-2003 at 12:26 AM.
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