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Old 03-10-2007, 10:56 AM   #787 (permalink)
Mkopec1
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Join Date: Jul 2002
Location: Detroit
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Quote:
Originally Posted by Stevon View Post
So here's some examples of what might save Vanguard.

Significantly increase the exp given by 2 dot mobs.

Increase the number of quests that only require killing 2 dot mobs.

Decrease the ability of mobs to chase you down when escaping.

Do away with corpse runs OR the exp lost from summoning. Screw the "death has to have meaning" bs and come up with some other way to keep it from being trivial without slowing down player progress.

Lastly, stop using timesinks as a method to hide a lack of content or bugs. If you have something to hide then you are doing something wrong. This was the number 1 complaint (among many) players had with EQ. It's the same old bullshit tactic that was one big reason people jumped that ship as soon as something came along that was playable.
See that to me is not making it casuall friendly its dumbing down the game and making it sologuard.

So is this how every mmorpg needs to be now? Dunbed down gameplay to appeal to the lowest common denominator? What you describing here is WoW 2.0. Why not just play WoW then if this is what your looking for out of a game.

Timesinks? Whaich game on the market today in this genre does not use some timesinks to keep poeple playing?
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