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Old 03-09-2007, 01:12 PM   #161 (permalink)
Vinen
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Join Date: Oct 2002
Location: Not in fucking Acton, MA anymore!
Posts: 4,257
Quote:
Originally Posted by Hachima View Post
This is good to hear. Right now the repair mechanism is really stopping groups from exploring some of the longer deep dungeon areas. As a healer I'm only down to 80% durability when the tank is at 0%, and this is with 0 deaths, if deaths even break gear faster. We have to resort to silly tactics such as killing the tank on purpose so he can go repair and then res him back. I know there are repair items but at the current cost they are pretty expensive for what the crafters charge for them, even at level 40+. Even then you still have the issue where it's usually the tanks that would be the ones buying these and not other classes. Which is fine for set groups when people would pitch in together to get repair stones but for random groups it still isn't the best solution.
Crafters can create a repair bot that you can take with you... although they appear to be charging a lot right now (20s)... but, I'm pretty sure that price will drop... I hope.
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