03-09-2007, 09:25 AM
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#653 (permalink)
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| Registered User
Join Date: Aug 2002
Posts: 253
-1 Internets | Quote:
Originally Posted by Aradune Mithara Some of this will be addressed through viral marketing. As those who are playing the game enjoy Vanguard, they will tell their friends that this game is not as hard core and nearly as tedious as EQ 1. This will help, but I also think we need to be more proactive in spreading the word about what Vanguard is really like. Heck, even people who are giving the game a chance have misconceptions. I was grouped around level 10 and we got into a situation where we were in the floating cities above Jalen's Crossing and died a few times and just couldn't get back to our corpses to do a CR. We ending up dying several times. I said forget it, and went to the altar and just summoned my corpse to me (something you could NOT do in EQ 1). I advised the others in my pick-up group to do the same and they didn't know you could do that! They thought you HAD to CR, just like EQ 1. Man, that was an eye-opener. I think there are people who truly believe you either have to CR or that the penalties for summoning your corpse to the altar are so bad that you never want to do it. And it some cases, at higher levels, and depending on what mob you die to, the penalties *are* too severe, and we need to make some changes. But just as importantly, perhaps even more importantly, we need to get the word out that you don't have to CR in the vast majority of cases, and that also in the vast majority of cases summoning your corpse to the altar where you pop up when you die does NOT include a heinous penalty; rather, that's why we put that functionality in there. Having to CR in Vanguard is the exception, not the rule -- only in fighting extremely difficult mobs where you and your party knowingly accept the risk vs. reward of fighting specific boss mobs likely in the depths of dungeons do you take the risk of having to CR (or get your corpse dragged out) assuming you totally wipe and don't have someone who survives on hand to resurrect you. And I think that's just one powerful example of false assumptions that are being made about the game, either by people playing it (who may get frustrated when they actually don't have to) or by people who have heard about the game and figure, again, that it's hardcore and an old school MMOG with updated graphics. Ah! This is frustrating, but we will get the message out.
| One TINY suggestion here as well. Change the location of the point on the altar that needs to be clicked to summon. In some cases its rather hard to reach and also contributes in a small way to people not realizing its even there. |
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