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Originally Posted by Aradune Mithara stuff |
This is why all the nerd rage against vanguard, this post. I know its all the rage to bag against vanguard, and Brad himself and I'll say I dont play VG or any MMORPG atm.
But these type of fluff posts piss me off because they dont say anything. Whats the point of this? Its all a shill speak, while it might be interesting to read for some people but most people will tune it out and say eff you. I, and I would assume most people would rather read a post by Nino or Tagad because they get to the point and have substance in what they say without a lot of fluff.
You knew the world was going to be huge, and people level up and move on and unless you're adding 100k+ players a month the newbie levels area's will always be under populated. Yes it sucks to have overcrowded newbie area's but those people will move on and then you have alot of space without alot of players and then it is discouraging to not find any new friends to level up with. You should have few newbie area's(very polished and fun), tons of mid level to upper level content because thats where most players traditionally end up, and then alot but maybe not as much of max level and high end raiding content.
You need portals with a huge world, even something as simple as the 4 Luclin spires with maybe a little quest to activate each one or something. Mounts and flying mounts shouldnt be 'this is how you're gonna travel from one end to another' as mounts should be used for small distance travel imo. As for the altars maybe you should have newbie quests that revolve around an altar in that area to explain (even if it is somewhat vague to protect "the mystery") what they do like some single player games do.
You need to drop your expansion team for the moment and fix all the bugs that piss people off. That should be your absolute first priority, not class balance, not adding city building and that other stuff. Get your game as bug free as its going to get now and then worry about the other stuff. As other people have said, they could deal with their class getting nerfed if they didnt have to deal with CTD's or other annoying bugs. I understand that you can only put so many people on a project but this should be your absolute #1 priority and the more people you have working on finding, classifying, and fixing bugs the better.
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We also need to change our messaging in ads, both online and in print, and attempt to dispel the assumption some people are making that Vanguard is only hardcore. In reality we very much understand that the gamespace has grown and evolved. People who had a lot of time on their hands and played a ton of EQ have grown up, got jobs, families, etc. Even those who played EQ a ton of hours and had a blast for years playing that game now are in situations where while they had fun with EQ want a different game that requires less overall time invested and especially less amounts of contiguous time and the ability to play more casually. Like I said, I think we need to make some changes to the game (nothing fundamental, but some tweaks here and there), but the even bigger problem is that many people aren't even trying the game out because they've already made up their minds that Vanguard = EQ 1.
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That quote has always bothered me and I see it on occasion but there are always going to be new players to a genre that do not have those time constraints. This board started out along time ago and its members have aged and come across new responsibilities that do not include camping 30 hours for Raster or Quillmane, but there are tons of new players that are HS/younger college age that dont have those time constraints. If companies are only courting those older EQ generation type of players then this industry will fizzle out in time. As a company you can not count on recycling the 'old guard' without courting a new generation of gamers, they are out there as we all where back in 99-2000. This is one thing that Blizzard understands and is one of the reasons for their success.