Quote:
Originally Posted by Ravensign What's great about rest XP for retention, is that it makes you inclined to come back.
When you "quit" EQ2/WoW and decide to come back, you get all this rest, calling you... "Hey come on back, you have full rest, it'll be fun and easy, you know you want to"
When you contemplate coming back to a, say COH char, there is not that pull, and in fact if you have XP Debt, its still sitting there, a barrier (of sorts) to returning. |
Rested XP is a terrific idea.
My experience of the game over the last double XP weekend was not good. The folks who Brad has identified it as being aimed at actually didnt benefit too much, as a majority of the areas folks in the lvl 15-25 level use were overcrowded to the extent you hung around with other folk waiting for mobs to spawn, especially quest mobs.
All the higher level folk, with more extensive game knowledge either had less competition due to not so many people of their level or of knowing where to go miles away with fewer folk.
Rested XP caps in other games at 75% of a level extra XP; this would help the people with less time much more and would keep them coming back.