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Old 03-07-2007, 04:24 PM   #75 (permalink)
rangoth
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See if I can help since I play a necro. Im level 24 so take my information from that perspective.

Quote:
Originally Posted by Mythas View Post
So far i am having fun in VG. I have a level 12 necro amongst several other 4 and 5's i decided i liked the necro the best.

There are a couple gripes i have like many others. First im a dark elf and the whole qualia desert is uninspiring and incredibly booring. You have quests to kill mobs, but they are harder to find than the non quest mobs who dot every other 8 ft.
Can't comment on this, kind of opinion and such. I personally never had a problem finding quest mobs(though some quests mis-guide you, ie send you to the wrong location).

Quote:
Originally Posted by Mythas View Post
With the necro class in general i have found ONE graft in 2 levels, im sure those who play know how many mobs that is and i necropsy every single mob. Personally i think that is horrid considering you have graft tiers every 5 levels. Right now from my own exp its less than .01% chance to drop probably needs raised.
It's not that bad. Give it some time. First off all you will eventually have all of the grafts you want, and I'm sure more will be put in over time that you can seek. It's been my experience that certain mobs tend to drop certain types of grafts but I'm not sure if this is true.

Secondly, the every 5 level teirs slows down after awhile so you don't need to worry about that. In fact, I have a few grafts I can't equip on him yet because I am not high enough level. I actually think the graft ratio is about right to be honest, and the junk you find is excellent beginner cash loot. The only graft suggestion I would make is that named mobs should have a higher chance to yield a graft AND a higher chance to yield a "rare" graft, used quotes as not to indicate rare item quality level, just better or some other factor of differentness. Also clarify, by named I mean 5-6 dots mobs etc. It would be really cool if a "Tolmnsjump the Enchanter" would yield "Tolmnsjump's Fist of Rage"! Now that is cool. Again, I don't think it should be 100% on these named mobs, just a higher percentage.

Quote:
Originally Posted by Mythas View Post
Additionally, If i proximity agro a mob the abom takes at least 2 - 3 hits to pull it off me. This i don't understand as 1 dmg should pull it off having not used any abilites / done any damage to the mob.
This gets better for sure(or at least has for me). At your level and even up in the teens I would cast a single dot and he could not get it off me unless I used taunt(which by the way don't put on auto cast, use it manually). Now, I can not even use taunt and he can hold it off me with 2-3 dots on for a good period of time before my damage finally builds up and he looses it. Not sure if the grafts I have add enough dmg that this works or what the deal is, but I noticed a definite change in this very topic, for the better.

While I have this topic going also, would be nice to put more than one of the graft skills on auto. Right now I have to choose between the claw/fist. Also please if someone from sigil is reading this, look into auto taunting(sneer) not working properly. Sorry I do not have more to go on, I will try to figure it out. Best immediate guess is that it fires so close to the begining of battle that maybe because of the way sneer works it has no or little effect.

Quote:
Originally Posted by Mythas View Post
The aboms freak the hell out when you chunk with them, if they are engaging / running to a mob on the other side of a chunk they will persist and "live" until the mob dies. After that though it says you don't have a pet but the abom is still there. You can infact summon another one, but now you have two of the damn things standing on every corpse. ( No, you can only control one abom the other just follows you around )
Weird, when I chunk he just dies I've been assuming it's a bug and since I don't need more bonechips or anything to cast him I /bugged it the first time then moved on. But for sure something about chunking with pets, at least abominations, is not right.

Quote:
Originally Posted by Mythas View Post
Out side of those bugs i am thrilled with the necro class. Some veteran players may be able to answer this next question. It seems as though *as a necro* just killing mobs over and over is faster for exp *again in the wide open bfe qualia* i was just wondering if that was the general concensus. Just sticking with a camp and eq leveling or questing for exp? I have only found ONE good item from quests from 1 - 12, and thats my robe. All other items are just generic AC only cloth. IMO quest itemization could be a little better.
Items from quest rewards start to get good when you do group dungeon quests. Also, I havn't done parse style testing but it seems good groups always yield me more xp than solo grinding 2 dots, 3 dots or anything else I can. My usual technique is to do solo quests while I look for a group in whatever dungeon, or try to start a group myself.

Hope someone of power reads this and addresses some of these changes. For the most part I really like the necromancer class in this game. We don't stack well in groups since our lifetap dot doesn't stack and we have lots of corpse magic which can only be done once per corpse making 2 necromancers useless in that regard. I've been having fun regardless.

Ohh and one other bug while I am here. The level 20(or 22) defensive only minion that you can summon always goes aggor on my group. Not sure if specific AE's are causing it or what but seems to happen regardless of class make-up for the group.
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