Quote:
Originally Posted by Rulan Not including changes in patch notes is one of the common things over the history of MMOs that have annoyed players. I'm confused as to why you would rely on one guy sifting through emails to compile a list of what changes were made. I must be missing something...
Could you not setup a central changelog where there is a central database which a coder is required to input what changes he has made? It would be no extra work at all for them. In fact you could even have it take the email they are sending and parse the text into the changelog. At patch time, all the changes made could be generated into one document, which could then be edited or reworded as needed.
I bet you could get someone from the community to create a web based script to handle that in an hour or less. No more complaints about missed changes in patch notes, because every change done would be recorded and every change made to that build would be documented... |
QFT
I saw that "some guy getting emails for over a month" thing and my jaw hit the floor. You don't have some form of centralised changelog? Are the servers using Access databases too? Of course not, that'd be fucking insane wouldn't it? Well guess what else is fucking insane? Following the derided practices of 10 years of MMOs and not clearly and consistantly communicating product changes to your customers.
I would have thought one of the first things that would have been done at the start of building Vanguard was Brad sitting down and going "right, what issues caused the most noise with the customers? Let's make the tools to make sure that we have those basics right and then we can build a really solid product from there".