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Old 02-27-2007, 03:47 AM   #891 (permalink)
Tirinal
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Join Date: Jan 2006
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Quote:
Originally Posted by Faith View Post
words
You're a strange, bizarre little man.

That aside, your main thing is going to be access. Skills and better ships will come in time, but your first week could probably be best spent trying to find some shitty little corp in non-sovereign 0.0 in search of a mining peon. That alone will triple your effective output over empire space. After that, it's mostly just trial and error as you make stupidly detailed notes with ore density/composition/cargospace/marketvalue/regionspread data and learn the ropes of the local minerals market. If you're not going to branch out into actual industry (ie, making fabricated stuff out of simple mined stuff) you can look forward to being maxed out in terms of SP within the year or so as long as you aren't overgenerous with the level Vs.

If you have initial seed money, cobble together a ragtag group of level III skills and burn all-out towards the biggest ship you can afford via the prereqs in spaceship command. Your chassis class is going to be your biggest handicap towards efficiency, relative to all else.
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