| That was an assinine statement by Raph Koster. Levels are the tangible result of accomplishments in level based MMO's. Each level is a unlockable gateway to more content, spells, abilities and such. Unlockable content is a mainstay of video game design philosophy. Levels also play a fundamental role in providing players with an element of social status. You want to play high end content? Then earn it. Nobody gets automatic entry on a Super Bowl team because they can throw a football around. Raph as a highly paid game designer should simply know better.
Raph needs to realize there is a vast difference in talking about good game design and actually producing good games. Talk is cheap. Stop talking Raph and start creating something. Let's see you make a great game for a change.
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Old Man Potter
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