| Love the Thrasher, it's done me well on the lvl1 missions. In a few days I am hoping to hit Lvl2, and I should have Cruiser3 trained and I already have enough cash for a Rupture. I'll just have to train medium turrets and whatnot. (I had thought about a Stabber but I think I'll go Rupture for missions, stats generally seem much better on the Rupture)
So to my question: how (generally) should I equip the Rupture when I get it?
I'd prob rather shield tank as much as possible, though I expect I'll put an armor repper on so at the very least I can repair for free. I'd also prefer to just have 1 setup with shields so I dont have to module-swap if possible, I'm lazy. I'm also seeing that Minmatar has crappy EM resists on shields and armor has other crap resists...should I look for modules (especially for shields) to buff those resists? ATM I am occasionally getting missions where I seem to be getting rocked by some sort of EM weapon (All I know is its some blue-ish graphic), should I consider gearing to deal with that since I do missions, and is that practical in comparison to other shield manipulations like shield repair?
I am assuming since it has 5 low and 3 medium that there is probably several routes I can go with the Rupture.
When it comes to the high slots, I had been thinking of going 2AC and 2Arty. Should I just do that, or go 3-4 artys for range?
Also I have a good deal of missile skills considering I hadn't expected to use any (though I did train rockets). I mention this because I'll have 2 slots to use and I don't know what I should get. Are Defenders worth taking if I am going to run missions, or should I go with something else?
- Defender(2) Lvl1
- Missile bombardment(2) lvl2
- Missile launcher(1) lvl2
- rockets(1) lvl3
- Standard missiles (2) lvl2
Everyone tells me to equip and use a Nos, are they really that effective? Is just one enough to equip?
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Originally Posted by Ravvenn Tuco has a vagina. | |