| Simple, yet stylish animations win out over any fancy thing you can create any day of the week. Sigil tried to be too all encompassing with their shit, having fancy twirling blades and dramatic movements for fist fighting when all anyone really wants is just something that makes you go 'Fucking ouch' the first time you see and not get tired of seeing some drawn out thing after that. It's like they didn't learn the lesson from Final Fantasy 7 with the summoning animations. It's not only a giant pain to get animations working right, you also can't have people getting bored of them after a few hours.
I think DAoC had about the most advanced animations I want to see in a game. There was bunches of cool stuff, like leaps and twirls, but it was very short and to the point. People didn't throw their hands up in the air over their heads after a combo attack or anything like that. Another thing is that more complex animations means it a bigger pain to get them to quickly return to the natural pose.
What the fuck is this thread about anyway.
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Hatcher
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