| Charm is hands down completely overpowered with PoP. Being able to add the DPS and tanking ability of one mob in a fight was pretty powerful pre-pop, as was swarming. The problem now is that the trend with PoP is to make things with average amounts of hitpoints that hit for insane amounts of DPS.
Pre-PoP you may be able to find, say, a mob that hit in the 100's, was social, didn't summon, and gave 2% AA per kill.
Nowadays it's trivial for an enchanter or druid to find a mob that hits in the 500's, has probably comparable hitpoints to the above mob, is social, doesn't summon, and gives 10% AA per kill.
So you charm a mob, and put it on just one of its friends (won't even touch the subject of swarming). You've got a tank that's better than the best warriors, and somewhere on the order of 2000 damage being traded back and forth per round of attack. Charm breaks, and you kill both creatures which are low on health now.
That DPS is insane, as is the tanking ability of these mobs compared to PCs, and the need for healing is negated by the fact that you *want* your pet to almost die. In then end you get ~2000 damage per round of attacks for the duration of charm solo using a spell that costs about the equivalent of a single CH, with, let's face it, very little actual risk compared to the experience gained.
Don't beef up bard charm, we don't need it, but do something about the completely overpowered enchanter and druid charm. |