| This game has 2 terrible features - the screen white out in certain named mob fights (usually for some quest), and by extension the swirly white screen as a death penalty, and the delay on EVERYTHING. You CAN queue abilities, but unlike the EQ2 queueing system, its not at all functional, i.e. you queue an ability in EQ2, and it starts casting after the first spell finishes casting. This one you wait a second, then maybe it will go off. On top of that every spell, in addition to its cast time, basically has yet another delay while the animation cycles. Its fun to cast a heal after getting 2+ seconds tacked on to it from damage only to have to wait another full second for the heal to even affect anyone.
This isn't a game for MMO'ers, at all. Its a bastard clone which manages to screw up pretty much any good feature it steals and brings nothing new and exciting to the table. Well I stand corrected, accomplishments are in my opinion a good idea. Terribly executed in this case and so underpowered they might as well not be there, but the idea isn't bad. Basically accomplishments range from kill x monsters in an area and you get the equivalent of a talent which you can socket in for a stat/resist bonus, or use an ability enough times and you get a trait which often makes that ability better/lowers power cost/adds a different effect. The intent of course is customization since there is a limit to the amount of traits/accomplishments you can socket, it just was so poorly implemented as some traits are great, others are terrible so its not even a real choice, and you could get to max level with 0 accomplishments and it literally wouldn't make a difference as the stat gains are so small. |