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Old 02-10-2007, 03:22 PM   #755 (permalink)
Ngruk
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Quote:
Originally Posted by Cadrid View Post
Compared to Minnesota, this must be like the Bahamas; double-digit days, above-zero nights.

More on-topic, with the core team nearing full assembly (I see you're still looking for a Sr. Game Designer), how much longer do you expect it to be before GMG starts hiring the guys and gals for the trenches (programming, 3D artists, etc.)? 4 months? More? Less? And on that same note, is there a projected development time yet? Should we expect the average 4-5 years? More? Less?
Those programming and 3D artists guys, gals, are, for the most part, already here or on their way here. They ARE the core team. By core team I mean the key core people within the disciplines that make games, Art, Design and Engineering.

We hope to have the Sr Game Designer, Mechanics, postion, filled in short order.

The great thing about the flow here is that once the industry saw that we were an actual company, with an actual plan and real dollars in the bank, the resumes changed from "Hey, I have no experience but I have 21 lvl 70 l337 toonz and some kick ass map mods from Castle Wolfenstein, when can I start?" to some rather well credentialed and accomplished people who fit the profile of having a whole lot more than just talent.

The other cool part of this is that we've had an independant film maker here since pre-day 1 to get footage of just about everything we've done. From filing our tax ID papers to getting Munch tattoo's.

(Though Danuser's wife won't let him get one....)
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