Quote:
Originally Posted by Moorgard Mobhunter Because we can.
That's a simplistic statement, but until you have worked in this industry you don't realize how often the opposite is true. The more entrenched an IP, the lower the odds that a company is willing to push the boundaries with it.
The biggest thing that's different about our approach is that we get to ask questions like "Why hasn't this been done in an MMO before?" If we know there's a valid reason why not, then fine; there are some things inherent to the medium that we don't have any control over. Experience is handy to have for those reasons, so that we don't have an answer every question that's been asked dozens of times before. But if there isn't a sound reason a good idea hasn't been pursued before, we have the freedom to figure out why not and the chance to make it work.
Is every single thing about what we do going to be different than what's come before? Of course not. There are plenty of things other games have done well, and changing simply for the sake of change can be foolish. Our goal is to make a great game, not to impress posters on message boards with our cleverness. But if we do our jobs right, at the end of the day we'll have something cool and fun that both those who post here and the multitudes who don't will enjoy. |
Not that you need me to tell you this, but that's one of the most practicle things I have heard. More reality, less dreaming; it seems like a good thing.
Plus, if I read you right, I appreciate your honesty. Realistic expectations and straight forward discussions about what a game will bring is another good thing, imo. As opposed to the PR spin that is common with discussions about game designs, etc.