Quote:
|
i just wrote a blog which you should see up soon, but basically I think the future is allowing customers to express creativity and sell to each other.
|
This sounds little "Second Life-ish", with the middle man getting a cut, if I get this right.
...like having trade-crafters/raw resource gathering, etc being paid in real-world currency (instead of in-game currency) by players (via a PayPal-type method?), and building a player-consumable game model dependent on the consumable trade items (?)
If I have this correct, please let me know... Would players have a taxable income? ...and what's your cut?