Quote:
Originally Posted by whaerf
I'll always look for games where time/skill are the only "allowable" tools for progression, but it seems like a lot of people are in the "I have a life so I'll just buy gold and everyone's happy" camp. |
I certainly don't think this issue is black and white, but catering to people "who have lives" in this mannar would most likely be dangerous in the "raiding" MMO market. While WoW has proved that there is a significant "casual" fan base out there, I would be hard pressed to agree that they are the ones buying the majority of the gold. My point, being this post, is that I would bet casuals have a much shorter subscription time period, promote a game far less, and buy the least amount of 3rd party goods, so why cater to them? Over time your going to disenfranchise the hardcore, long-term base and the casuals will move on. There will be little clout gained by SoE by going this route, IMO.