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Originally Posted by Tirinal I really hate to play this card, because it seems like a copout. It makes it seem like I'm saying I'm just a better player than you, which isn't my intent. But all those things... it's just really not hard if you know what you're doing. Sometimes it takes gimmicky things like pvp trinkets and sometimes you need to spend three minutes before a fight actualy outlining the abilities of X mob, but I never felt that the margin for error was all that small. My motley groups didn't have issues burst dpsing the voids or the arcane guardians, we didn't have endurance problems in the black morass, and since absolutely everybody seems to have various cc now we were able to cobble our way through shattered halls pulls without mages/warlocks. There is still a clusterfuck of bad design, but you can overcome it since it's not taken to such retarded extremes as in heroics. I just don't know what to say.
Everything Xeq said about heroics is 100% true however. Seriously. Apply a couple filters to heroic wowhead item lists for your class, superimpose it on top of random blues, and compare the two mentally while taking into account that 90% of your group contribution hinges on class and not how you play your class. Its not worth it.
Edit: I refuse to believe that anyone at Blizzard ran heroic Mechanaar as a rogue/enh shammy/fury war. This isn't hyperbole, this isn't egoist bitching (I'm a rest druid), this isn't an op-ed piece. It's just simply not possible that someone ran it with one of those classes and signed off on it for release. |
I find that Murmur being super easy for us, When he is actually a pretty hard boss if you don't pay attention. And that any other boss that is "skill" based, like just about everything in TBC has been fun and "good" for us. Yet all of the sudden just about everything at level 70 is terrible, shows that it has nothing to do with you being better than me and find it hard to believe that we are just not that good. We have done every TBC instance together, usually under level, most before we could even get the quests for the places, and we did fine, it was a challenge, but a fair and good challenge. We know what we are doing, we are good players. And not to mention their gear is the top of the top, and mine is pretty good too now, since TBC came out. I'm at almost 9k hp unbuffed as rog and 1500 atk.
I honestly don't think you have been through all of botanica/mech/arcatraz, based on what you said earlier and the fact that you haven't mentioned a few of the things. And if you really think shattered halls is fair then.. well.. there's not much to say there. You will realize when you have done Arcatraz in particular, that it isn't a margin of error issue. It isn't messing up, and it isn't going into a fight un-prepared, and it isn't not having gear/skill. Things like the "Death" debuff are absolutely retarded and are just random things that bypass your skill and just fuck you up your ass.
It could be possible that all 5 of us, usually being very skilled and on top of our game, did not correctly move the void walkers off of their holes every time, but no matter how much we moved it it wasn't stopping. I hate to play the bug card, but I fail to see how even after moving and actually at one point having the mage kite as me, war and sham chased it, did not stop the heal, he'd turn around every few seconds and hit one of us, but mage usually hard agro.