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Old 02-05-2007, 02:16 AM   #12 (permalink)
Tirinal
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Quote:
Originally Posted by Goliath View Post
Ok I'll give some examples.
I really hate to play this card, because it seems like a copout. It makes it seem like I'm saying I'm just a better player than you, which isn't my intent. But all those things... it's just really not hard if you know what you're doing. Sometimes it takes gimmicky things like pvp trinkets and sometimes you need to spend three minutes before a fight actualy outlining the abilities of X mob, but I never felt that the margin for error was all that small. My motley groups didn't have issues burst dpsing the voids or the arcane guardians, we didn't have endurance problems in the black morass, and since absolutely everybody seems to have various cc now we were able to cobble our way through shattered halls pulls without mages/warlocks. There is still a clusterfuck of bad design, but you can overcome it since it's not taken to such retarded extremes as in heroics. I just don't know what to say.

Everything Xeq said about heroics is 100% true however. Seriously. Apply a couple filters to heroic wowhead item lists for your class, superimpose it on top of random blues, and compare the two mentally while taking into account that 90% of your group contribution hinges on class and not how you play your class. Its not worth it.

Edit: I refuse to believe that anyone at Blizzard ran heroic Mechanaar as a rogue/enh shammy/fury war. This isn't hyperbole, this isn't egoist bitching (I'm a rest druid), this isn't an op-ed piece. It's just simply not possible that someone ran it with one of those classes and signed off on it for release.

Last edited by Tirinal; 02-05-2007 at 02:21 AM..
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