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Originally Posted by Xequecal The biggest problem with these instances is the enormous "fuck off" to melee DPS in general. Every single instance is absurdly easy if your DPS consists of Mages, Warlocks, and/or Hunters only. Mages outdamage Rogues as it is, and as a Rogue if you wan't to be useful at all in these instances you need to gimp your DPS further by speccing for imp sap.
Tempest Keep (all three instances) is the absolute worst offender, over half the boss gimmicks can be completely avoided by ranged DPS.
I'm not sure how it's even possible to beat Heroic Arcatraz with a Rogue. It's simply not. They can't melee any of the bosses, hell they can't melee much of the trash in Heroic because everything has a melee-range AE of death. Nothing can be sapped, most of it is immune to stun and poison, too. Is there something I'm missing here? Don't you need to beat Arcatraz on Heroic to access some of the upper level content? Because right now when you run this with a Rogue you're basically 4-manning it. How are you supposed to key/flag your Rogues?
Mechanar is almost as bad. Trash with 500 DPS immolation aura. First boss? Drops exploding bombs that are trivially easy to dodge from range, almost impossible to do so in melee. Second boss? Slow elementals with random aggro that you must kite around to avoid dying if you're targeted. Ranged DPS can still damage boss. Melee, can't.
Botanica? Not as bad as the other two, but three out of the five bosses feature mass low-HP adds which, surprise, get easier and easier the more Mages you have.
Shadow Labs has Murmur, another boss that gets exponentially harder the more slots you're wasting on melee classes. Ranged can spread out pre-engage, then sit in one spot and DPS to their hearts content without fear. Melee classes have to worry about dodging sonic blast AND worry about not blowing each other up with his debuff. Blackheart the Inciter is also significantly more difficult with melee DPS, because he constantly knockbacks everyone in melee range.
Black Morass? Impossible without a Mage. Flat out impossible. Ok, maybe the top 1% of the WoW population in top guilds can do it without one, but I don't see ANY way to handle the vast amount of trash efficiently enough without powerful AE otherwise.
Steam Vaults is the only 70 instance where Rogues are actually valuable, and one might actually consider inviting one over a Mage. I play a Paladin only and I can see how bad this shit is, Ret Pallys, Fury Wars, Enhance Shaman, and the entire Rogue class is currently being told to fuck off and reroll Mage. It's BAD. |
I feel your pain, out of the classes I listed for the crew I run with, I am the ROG. I hate having to back off non stop from every single boss, my throwing is maxed now though!
Best thing about these instances is that Blizzard thinks they need to add things in instances that favor certain classes so people will invite them to their group, but instead of making them a variety so every class is needed. Say maybe in alot of pulls have multiple types, beasts, humans, demons, they just completely favor one single class and fuck a few. Arcatraz basically says we love hunters and warlocks, and if you don't have a lock or hunter good luck, and if you have melee dps Lol.
Also, one thing that has been getting on my nerves for a long time and has really shined in TBC is blizzard's lack of creativity. It is my opinion that no NPC should be immune to anything, save for like mind control and a few others. Instead of being creative, and I don't know, making certain bosses you don't want abused by certain abilities mitigate these abilities, you just make them completely immune. It's the lamest thing I've ever heard and is the saddest excuse for developer skill there is. "Oh, let's make this boss hard! Make it immune to this this this this this, then all they'll be able to do is press attack and cast 1 heal!, Muahaha!"