The biggest problem with these instances is the
enormous "fuck off" to melee DPS in general. Every single instance is absurdly easy if your DPS consists of Mages, Warlocks, and/or Hunters only. (Ok, not Black Morass, but it's definetly
easier.) Mages outdamage Rogues as it is, and as a Rogue if you wan't to be useful at all in these instances you need to gimp your DPS further by speccing for imp sap.
Tempest Keep (all three instances) is the absolute worst offender, over half the boss gimmicks can be completely avoided by ranged DPS.
I'm not sure how it's even
possible to beat Heroic Arcatraz with a Rogue. It's simply not. They can't melee any of the bosses, hell they can't melee much of the
trash in Heroic because
everything has a melee-range AE of death. Nothing can be sapped, most of it is immune to stun and poison, too. Is there something I'm missing here? Don't you need to beat Arcatraz on Heroic to access some of the upper level content? Because right now when you run this with a Rogue you're basically 4-manning it. How are you supposed to key/flag your Rogues?
Mechanar is almost as bad. Trash with 500 DPS immolation aura. First boss? Drops exploding bombs that are trivially easy to dodge from range, almost impossible to do so in melee. Second boss? Slow elementals with random aggro that you must kite around to avoid dying if you're targeted. Ranged DPS can still damage boss. Melee, can't.
Botanica? Not as bad as the other two, but three out of the five bosses feature mass low-HP adds which, surprise, get easier and easier the more Mages you have.
Shadow Labs has Murmur, another boss that gets exponentially harder the more slots you're wasting on melee classes. Ranged can spread out pre-engage, then sit in one spot and DPS to their hearts content without fear. Melee classes have to worry about dodging sonic blast AND worry about not blowing each other up with his debuff. Blackheart the Inciter is also significantly more difficult with melee DPS, because he constantly knockbacks everyone in melee range.
Black Morass? Impossible without a Mage. Flat out impossible. Ok, maybe the top 1% of the WoW population in top guilds can do it without one, but I don't see ANY way to handle the vast amount of trash efficiently enough without powerful AE otherwise.
Steam Vaults is the only 70 instance where Rogues are actually valuable, and one might actually consider inviting one over a Mage. I play a Paladin only and I can see how bad this shit is, Ret Pallys, Fury Wars, Enhance Shaman, and the
entire Rogue class is currently being told to fuck off and reroll Mage. It's BAD.
EDIT:
Quote:
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1) Void Walkers in Arcatraz that within 10 seconds do +2500 damage that you can't stop, and melee heal themselves for more than a 900 spell damage mage, a 2000 atk power Rog and 1500 atk power enhancement shaman can't out damage unless every single one of them, including priest and warrior, blows all their damage cooldowns and trinkets.
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This is not a bug. They "gather void energy" and you see a column of black shit. If you move them off that spot they don't charge up/heal.