View Single Post
Old 01-07-2003, 04:48 AM   #42 (permalink)
EllessarBard
Registered User
 
Join Date: Jan 2003
Posts: 69
-1 Internets
haha.

Seriously... people know about this song; there is a reason why it isn't used on all raids: Its got huge limitations.

For one thing, its pulse based, so limits a bard to just one other song. For that reason, its most 'costly' than other things a bard can do; it basically costs "double" what other songs do. To get the max effect out of it, you need to be using 'amplify' as well... which pretty much takes a bard out of doing anything else useful.

There is also the range on it. 30. yes, 30. If people aren't sitting on the bard, they are out of range. A group has to really be expecting it and standing appropriately clumped to get the benefit. It will take a bard out of melee.

Which is to say... its got some major opportunity costs.

Its max effect... for a bard with maxxed out AA, and the best gear, is 25 mana / 6 seconds. Thats not bad.... until you figure what a mana pool on a caster is, and what their natural mana regen is. Are you better off with 4 clerics regenning 95, or 5 clerics regenning 70? I think most people would agree that the 5 clerics are better... if for nothing other than casting time and aggro control reasons. Which is to say, a bard doing this is not clearly more effective than adding another cleric.

Lets be real... a bard can boost the damage of rogues, ramngers, wizards. A bard can boost the healing of clerics. They can compensate for areas that are weak; basically trading an excess of bards to compensate for a lack in the numbers of another class; in a properly structured group.

so... high opportunity cost... limited benefits, and the benfits in line with the rest of the things bards do on raids.
EllessarBard is offline   Reply With Quote

 
Uberguilds Network