View Single Post
Old 01-19-2007, 05:27 PM   #697 (permalink)
Abalieno
Registered User
 
Join Date: Mar 2005
Posts: 397
+0 Internets
Quote:
Originally Posted by Moorgard Mobhunter View Post
But anyway, I question the notion that WoW has a unique market that won't shift to any other MMO.
Not as an assumption.

It's a mistake to consider that as an open market.

1- It WAS a mistake thinking that this market didn't exist before WoW.

2- It is a mistake NOW to believe that this market is independent from WoW.

BOTH are mistakes. What people think change with the wind. You have to figure out what's real and what's perception. The fact that the MMO market grew for everyone is a wrong perception.

Quote:
With games, I believe a game that is fun, polished, well-marketed, and easily available for purchase and play can absolutely attract WoW players as well as a huge segment of the population that never tried MMOs before.
SURE. But that's the point.

To be wrong is the assumption that you automatically have WoW's players and that today the MMO market is easier because there's a larger public to feed.

The "Vision" isn't about stealing someone else's pie. The Vision is anticipating something that isn't here yet. A successful game has to move past WoW, not behind it.

The product makes the market. First you have the product, then you have the resulting market. The STUPID idea is that there's a market that can be fed every sort of product just because there's an implicit demand.

What I'm saying is: the market may be slightly bigger due to exposition, but it's not as big as people think to justify all this enthusiasm and all sort of stupid start ups. It's a growth, but it's a growth completely compensated and overwhelmed by the stronger competition.

Making a MMO today isn't simpler than how it was five years ago. Arguably, it's HARDER, more risky and likely to fail.
__________________
-HRose / Abalieno
cesspit.net
Abalieno is offline  

 
Uberguilds Network