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Originally Posted by Brando Edit: Kildace, I think the main thing is that they are actually delivering on what they promised will be in the game. And while not totally new you can't say that each sphere of advancement at max level (group, raid and pvp) is very well fleshed out now with the raid game maybe being the least fleshed out of all 3. |
I completely agree with that. I tried to make it very clear that I thought that TBC was very, very polished, complete and what everyone expected. It could have been more innovative but what is delivered is absolutely rock solid.
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Originally Posted by MinionOfCthulhu Did you enjoy the Plane of Water that much? |
As a matter of fact, I did. The execution wasn't perfect due to the limitations of the engine but it still is to this day a ground breaking zone in the way it was designed and I have a lot of fond memories of farming it. Much more than any of the other elemental planes. I realize that I'm in the minority though.
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Originally Posted by Itzena Designing a game around one or more of those concepts would be great - trying to shoehorn them into WoW would be...not so good. Except mounted PvP & more diverse BGs. |
I don't know. Quested for talent like skills wouldn't be that different to what's available now. It would just give you an extra ability that you could choose. An expansion wide relic-like system could work too. Renki chains would suck in WoW though, I agree.