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Old 12-30-2006, 07:56 PM   #14 (permalink)
Torrid
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Join Date: Nov 2002
Posts: 1,269
Rewarding failure was the biggest mistake Blizzard ever made in their PvP design, period. I hate losing to a preform in a PuG. I *HATE* seeing people AFK for honor or losing on purpose.

Obviously pugs vs. preforms need to be addressed. Equipment item levels need to be taken into account BADLY as well. I'm sure there are ways to get around the "queue up at the same time to get the same instance" trick to allow for two different queues. (pug and preform) Like, refuse to put more than X number of people of the same server into any one game. Or randomly add some time to somebody's queue time when they queue up (like 0-30 seconds)
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