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Originally Posted by frott The first thing that pops to mind when looking at your interface compared to the blizz interface is the resources that each would consume with each search. You are relying on the user to make intelligent filtration (to lower the data sent). |
The intended purpose is exactly the opposite and I'm actually surprised by your comments.
It's in Blizzard's LFG system that you have to repeat a search for every "topic", as you cannot pull a general list. My idea instead provides that general list. You flag ALL that you care about through checkboxes and then do *one* search to get the matchmaking results.
In other comments I described a LFG tool like a "punch card". Every player has different needs and a corresponding "punch card". You just have to compare your punch card with those from other players and see the "holes" that match.
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Why do we need to reinvent the wheel? Here's my LFG design:
1. you are flagged LFG or LFM
2. you can enter a comment
3. people can see that you're LFG/LFM, see your comment, and talk to you
Holy fucking hell, what a radical invention.
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Oh, I agree. But tell that to Blizzard because what you just described is INFINITELY better than that crap they fed us.
The point of my own idea had two purposes to accomplish:
1- give more customization so that you can flag for more than three purposes.
2- See ALL pertinent results with ONE search
Why your own system is not so practical as you think? Because at some point you have a need to filter "noise" that you don't care about. You don't have to see EVERYONE LFG on the server. You have to see only those who are interesting in the same thing of you.
My tool provides exactly that.
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Demon eyeballs notifying you that you're LFG? Yeah, totally worth it. People have been standing too close to the retard rocks.
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It's just an icon. I described its purpose. It's not to remind you that you are LFG.
It's to make the LFG tool a VISIBLE part of the UI so that more players can relate to it. Instead of hiding it somewhere.
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You are also asserting things like "mousing over the map to see who is lfg" which would be a ridiculous amount of information sent to anyone and everyone in the game as a "good design?" Part of design is the feasibility.
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Duh.
What I actually wrote is to mouse over the location field and you would get a list of all the players that are LFG in that zone.
I couldn't imagine a feature that requires LESS bandwidth. It just needs to send you a byte when someone flags or unflags LFG.