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Old 12-30-2006, 02:26 PM   #6 (permalink)
frott
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The first thing that pops to mind when looking at your interface compared to the blizz interface is the resources that each would consume with each search. You are relying on the user to make intelligent filtration (to lower the data sent). You are also asserting things like "mousing over the map to see who is lfg" which would be a ridiculous amount of information sent to anyone and everyone in the game as a "good design?" Part of design is the feasibility.

Clearly this is why your LFG tool is a "design" and not actually one created and/or downloadable. That one already exists, its called Call to Arms and it works without these lewd amounts of user choices to give the armchair designers a feeling of accomplishment.

Why do we need to reinvent the wheel? Here's my LFG design:

1. you are flagged LFG or LFM
2. you can enter a comment
3. people can see that you're LFG/LFM, see your comment, and talk to you

Holy fucking hell, what a radical invention.

All these checkboxes for which zones you're interested in, etc. Yawn. Bloatware. Demon eyeballs notifying you that you're LFG? Yeah, totally worth it. People have been standing too close to the retard rocks.

Hell, the original blizzard LFG interface is lightyears beyond any of this stuff - all it was missing was the "comment"because I suppose they don't want people being LFG for POO POO FUCK FAG

Last edited by frott; 12-30-2006 at 02:29 PM..
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