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Old 12-26-2006, 04:05 PM   #1818 (permalink)
tad10
Too tired to fight about it.
 
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Join Date: Dec 2003
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Quote:
Originally Posted by Twobit Whore View Post
The discussion really turned more from Vanguard specific to the idea that permenant irreversible choices that a character must make are either good/bad.

Though the ones in Vanguard aren't as minor as you make them out to be, they also aren't anything drastic like talents in WoW. Well, not for all classes. The shaman totem/ monk style/ necro form are pretty different from each other, and balance is going to be a nightmare. Healer that can invis/stealth, summon and rez, snare and sow all in one class? Oh, with a pet too! And haste/slow? Yeah.. Rakurr ftw.
The only irreversible choice that matters at this point is your starting class. And the only real balance issues is the inter-class balance.

If there is a problem it won't show up until the endgame and will be of the following example form: There are 4 defensive fighters (War, DK, Inq and Paladin) for all we know it maybe that in the lvl 50 raidgame only the Warrior is a decent tank for raiding -- and the Dreadknight and/or Paladin that thought he was a decent tank from 1-49 is now in the position of being put in a secondary role (maybe as bufffer/slower/3rd string quaterback/whatever -- I haven't played a pally and have no idea what they can do). This is somewhat similiar to the experience of a shadowpriest in WoW. Shadowpriest is viable in PvE from 1-59 then at sixty you're forced to respec.

The same scenario applies to healers, casters and (to a much less extent I would suspect) light fighters -- it maybe that as suggested a Blood Mage is a terrible raid healer and no raid will want one as a healer or as a caster (assuming its nukes are less than the arcane casters -- no clue). Whatever abilities that are permanent at this point aren't going to matter much in comparision to what raid role is going to be pigeonholed for you by the playerbase (and raiding necessity).
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