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Old 12-28-2002, 11:12 AM   #54 (permalink)
Wyenx2
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Join Date: May 2002
Posts: 10
-1 Internets
The loot situation in the 2nd/3rd teir planes is pretty sad as well. From my experience...


-we cleared torment last night to finish up some flags. None of the bosses dropped a thing except Gracrush who dropped a really crappy war dagger. Mareeq also dropped a friggin 13/19 ranger sword and a ft 1 cloak. Yipee! That does a guild killing Saryrn a lot of good, lemme tell ya. The other boss drops? NOTHING. Saryrn/Sorrowsong dropped some 2hs and 2 ft 3 cloaks. Please reitemize torment, maybe redo the yard mobs to make it viable for exp too.

-MM dropping 2 items? A mob you have to go through 5 flags to get to should drop 3 items imo (AND NOT ETHEREALS), but thats a small gripe.

-Sol Ro tower. We cleared up to some boss tonight. Shouldn't the mini bosses have a chance to drop runes? We got some okay war sword and some craptacular ranger sword. Why put these items on mobs in zones that its painfully obvious no one will use them? Give them lesser ornate mold drops and/or runes and we'd be very happy.

-BoT, while I can't confirm this firsthand, I've heard drops are ridiculously rare now.

So..right now to get runes my guild has 2 choices. We can farm BoT mini's and pray for some to drop...or exp in the pit in PoTactics. In PoTactics we are then forced to compete for nameds with the other 2 guilds keyed for tactics on the server. Two spawns out of a whole TEIR of experience zones being the best source of one group runes SUCKS. I'm sorry, but there should be some kind of reward for getting into sol ro while you gear up for RZ. Put runes (hell, even a small chance at ONE per mob would make me happy) on the mini's in sol ro and stop other teir 3 bosses from dropping spectrals and we can get out of all these other guilds hair. Let the whole server progress instead of being caught up at the same place no matter what they've killed.
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