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Old 12-14-2006, 08:30 PM   #11 (permalink)
Torrid
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Join Date: Nov 2002
Posts: 997
The real problem is latency-- thats why you don't see much "twitch" in MMOs. In single player games, your target is always exactly where he appears on your screen. In MMOs, your target is never exactly where he is on your screen if it is moving.

That said, I see no reason why there couldn't be some sort of half way point met where your sword swings are essentially AoE-type attacks, i.e. your slash would hit anybody from coordinates X to Y. Though I would imagine one would still need relatively low latency for this to be feasible (i.e. not WoW latency)
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