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Old 12-14-2006, 12:13 PM   #8 (permalink)
cyanbane
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Quote:
Originally Posted by Tuco View Post
Games will need to calculate elements of interaction(damage etc) based on more complex physics etc, which is why I think those physics cards made be the next step for games and realism.

Interesting, I didn't think about that (I assume the Wii does Physical calculations in the main proc not a physics processor). But I think you are right, some type of hardware that took off the load of computing literally "how far into mob x's flesh a function of your sword with a hardness of Y coupled with the rate movement of your arm z, actually sank in and caused the damage.

I assume if that is the direction it goes that overtime a virtual entities (a characters) strength will have less and less bearing (unless factored in as some other variable) on damage and more influence will be put on the physical aspects of a player and their str and ability to swing the remote..

Would this lead to women as a whole to have less physical str on their chars in games (yeah I generalized)? Would physically bigger players have stronger virtual representations of themselves? Since there is no measure of intelligence with the "wii-motish" controller, does this put people who would physically want to side with the sci-fi representation of a mage at a disadvantage (if looking at it from the classic mage higher int, fighter higher str standpoint) the wiimote can measure str to a point (giving a large spectrum for physical prowess to effect the game) but it can't measure a players "int" (keeping no difference in mages as a whole).
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