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This goes for all games because wow's spell system is hardly complex in relative terms.
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The problem is that WoW and most PC games are build on pressing keys for abilities and moving a mouse for selection.
You really need to make games that require three dimensional input (A mouse, joystick being two dimensional fixed input, and a driving wheel being one dimensional and a key being uhh, binary).
Games will need to calculate elements of interaction(damage etc) based on more complex physics etc, which is why I think those physics cards made be the next step for games and realism.