Thread: DS Innovation
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Old 12-01-2006, 10:27 AM   #15 (permalink)
Overgauss
Shiznat Haderach
 
Join Date: Jan 2004
Location: Austin, TX
Posts: 373
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Yeah the first Jump never came over. I was surprised to see it at my local Frys though.

I might have to check out that New Super Mario Bros the reviews look good and I dig mini-games.

In your opinion is that guitar chick 'cute'. I could see why some would say that she's cute, but she kinda looks I don't know...

This link is for you Ham n Cheese and any other interested party. If you really want to learn Nihongo, it'll give you a decent start.

Edit:

Speaking of touch screen...
Quote:
Good news to RPG fans! Atlus U.S.A. has just announced that they will be releasing the RPG title Etrian Odyssey for Nintendo DS by early 2007. Etrian Odyssey is actually the English name for the Japanese RPG Sekaiju no Meikyuu, which is due to be released in Japan this October.

Etrian Odyssey is a story that revolves around the once-peaceful town of Etria. One day, a gap that leads to a labyrinth was discovered at the edge of the forest of Etria and soon, young and old dreamed of exploring the labyrinth and discovering its treasures. You will play as one of the hopeful who have just walked through the town's gates.

A good old dungeon-crawling game, this title is expected to receive either an E10+ or T rating from the ESRB.

Other features of this game which have been listed include:

* Make your own maps with the Touch Screen! Plot your progress through the labyrinth, drawing walls and placing icons to note special events, treasure chests, doors, pits, stairs, and landmarks.

* Nine character classes. Create a woodland survivalist, shield-bearing templar, whip-wielding dark hunter, or any of a half-dozen other types. Populate an adventurer’s guild with up to 20 characters.
* Turn-based strategic combat. Acquire and collect more than 20 battle skills for your adventuring party of five characters.
* Beautiful 3D graphics. Say goodbye to the dank, gray corridors of past dungeon RPGs as you step into warm, inviting, forest environments rendered in an original 3D engine.
Quote:
Directed by Kazuya Niinou (Trauma Center: Under the Knife), with story design by Shigeo Komori (Shin Megami Tensei: Devil Summoner) and sound design by the legendary Yuzo Koshiro (Actraiser, Streets of Rage), Etrian Odyssey is currently scheduled for release in the first quarter of 2007.

DBL Edit:
Tonnes more Japanese tools, translators, firefox plugins, grammar courses, quizzes etc, here. Ok, not tonnes, but still.

Zarcath, no idea on multiplayer or wifi. Well actually it's probably single player with limited wifi capabilities as a guess. More screenies here. Trailer here. Somewhat lacking, but definately has the deep Japanese movie announcer guy voice.
The game was called Yggdrasil Labyrinth in Japan and has been renamed to Sekaiju no Meikyuu there.
I found a July 11th quote
Quote:
The game uses a party system as well, so up to five characters can venture into the dungeons together at a time. The player is allowed to create a total of twenty different characters to use as he sees fit. The theme of the gameplay is said to be “immersion” as you go deeper into the dungeons and reap the rewards. To this end, the game utilizes both DS screens with a user-friendly map on the touch screen which can be managed and edited by the player to his own preference.

Another interesting system revealed is the f.o.e. system. There are extremely strong enemies that roam the dungeons known as f.o.e. They are not limited to one per floor, and they move as the player moves, step by step. They will react and engage the player’s party based on sight or sound, and the longer you spend on a floor in the dungeon, the higher the chance of being engaged by a f.o.e. I suppose the intention is to keep the player on his toes and to bring back the tension of good old dungeon crawlers.

Aiding the development of the game is what Kazuya calls his “best choice” of main staff. In charge of the story and worldview design is Shigeo Kobayashi, scenario writer of Devil Summoner PS2 and Princess Crown. The character designer is Yuuji Himukai, who handles the character designs and illustrations for the Japanese novel series The Yoshinaga Family Gargoyle. The monster designs are being illustrated by Shin Nagasawa, a freelance artist who previously handled monster designs for Bahamut Lagoon as well as Final Fantasy IX at Squaresoft. Finally taking charge of the musical score of the game will be famed composer Yuzo Koshiro, of Streets of Rage and Ys fame.
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Last edited by Overgauss : 12-04-2006 at 07:22 PM.
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