Thread: DS Innovation
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Old 11-29-2006, 01:51 PM   #4 (permalink)
Overgauss
Shiznat Haderach
 
Join Date: Jan 2004
Location: Austin, TX
Posts: 373
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We're going to have a Taiko Drummer booth at our Sakura Festival next spring. Should be quite own.

I told a classmate about m-06 and his eyes instantly got the meh-glaze going on, so I can see how uninterested people can be in it.

This is more like an application however, which of course can be boring, but it is like saying a guitar looks boring. Not to say that still can't be true.

The only games that I thought really benefited from touch screen functionality were games where you had to pick or select things like Lost Magic (an RTS), Clubhouse games (because using a dpad to pick cards, throw darts, bowl etc. would suck), Brain Age, Big Brain Academy, etc. I have no experience with Magical Starsign or FF3 atm but I think too much stylus use can easily give one a case of the cramped claw. I need to check out Deep Labyrinth to see how the stylus works with that game.

Touch screen use needs to be a natural function of the gameplay itself and not shlemped in there just to say you have it.

Speaking of innovation, Europe is getting the Opera web browser before us. I guess they have to spread the love.
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