View Single Post
Old 11-29-2006, 11:10 AM   #326 (permalink)
redjunkopera
Defenately Rediculus
 
redjunkopera's Avatar
 
Join Date: Aug 2005
Posts: 593
+0 Internets
I think instead of training skill passively I think you should just accumulate generic exp over-time and then you can just apply it to the skill you want to train. Juggling your RL schedule so that you can be logged in for the exact 5 minute period when your skill is done training so you can start training the next skill is pretty ghey.

Maybe NPC missions could award generic exp as well so that noobs to the game don't have to wait 3 months before they can start playing with everyone else. Wouldn't have to cap it at any specific level, just make the rewards like 200-300sp per mission so that doing a bunch is enough to train up some basic T1 skills for like 1-2ksp each, but not even close for the higher tier skills which are much higher sp-cost.

Definitely need to retool the UI, or at least make it moddable so someone else can... that thing is definitely not noob friendly.

Warping to 0km will make long jumps less painful cause you won't have to wait 5 minutes to slowly approach each gate.

All-in-all lots of things that could be done to make that game more interesting. I think they will get it eventually.
redjunkopera is offline   Reply With Quote

 
Uberguilds Network