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Old 11-28-2006, 10:37 AM   #935 (permalink)
tad10
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Join Date: Dec 2003
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Quote:
Originally Posted by The Hiram Key View Post

You set up a camp fire, maybe pitch a tent. You leave but the remains of your camp fire stay, others come along, and see the beauty of this spot and camp there too. Over time, your camp spot becomes a minor hub or "rest stop" and becomes enhanced, perhaps NPC vendors, tents, services etc.
I remember a discussion sorta similiar to this on dynamic player housing-- but can't recall if it was a Vanguard, SWG or Horizons discussion -- or none of the above.

Player housing is supposed to be in at launch in vanguard and the faq suggests that they want player-cities but (like a lot of things) no guarentees at launch (which means, I would assume, not in at launch). There's an E3 video on fileplanet of vanguard housing--discussion starts about 1/4 of the way in to the end with the comments about player cities about 3/4 of the way in -- the first 1/4 is just some random in-game shots: Vanguard: Saga of Heroes Movie: Player Housing


As to dynamic player housing -- I like the idea but not sure how you would implement it without getting multiple large cities in whatever the endgame zones were -- as inevitably that's where everyone would be hanging out.

I always thought a better solution was have a few mid-level areas where player cities could develop -- but for high-level (endgame) zones severly limit player housing -- maybe 2 "forts" (think grom'gol in size) are all that could be developed in those areas -- so the first guild or two to get into an area can build a fort (and perhaps get a cut from everyone else's use of their NPCs). There should be enough high-level areas that most of the top guilds on any particular server get their own fort. Once new areas open up with expansions some of the guilds can move on, leaving their old forts for smaller/less-uber guilds. As long as these player/guild-build forts have all the necessary amenities: mail, vendors -- there's not need to go traveling half the world away on a daily basis just to sell your stuff.


Of course player housing isn't make or break for me (or apparantly most people as WoW doesn't have it) -- but if it provides a solution to the traveling problem -- then I'm all for it.
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