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The first time you run from point A -> point B is fun and adventure. After that it's travel and travel is fucking boring
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After having been raped about a dozen time in the plaguelands & silithus by
those red-armored human packs (forgot their names).
I can assure you that traveling while extremely boring can still be made interesting.
- Monster Mobs (see Silithus/Plaguelands)
- Ultra Rare RandomTimer Mobs (Lodizal / Stormfeather)
- Quests (See War 1.5 Epic in Eastern Wastes)
- Pseudo NPC Tracking PvP Patrols (Like the Silithus/Plaguelands but
that actually come looking for you) so its zone or veryhardfight die.
For me the best solution would be Teleport/Gate items with a cooldown.
Attainable only after a certain level and with reduced cooldown timers as you progress.
Example :
- Lvl20 Gate to SW/IF/DN 180 Min Refresh (For Neutral)
- Lvl40 Gate to SW/IF/DN 100 Min Refresh (Need Revered)
- Lvl50 Gate to SW/IF/DN 50 Min Refresh (Need Honored)
- Lvl60 Gate to SW/IF/DN 30 Min Refresh (need Exalted)
Traveling (just like IRL) should be tiresome exept for some priviledged classes.
(That will end up doing the Cab/Taxi, thats balancing)
As you progress in the game, you should be able to travel easier & faster.
This system starting over for every expansion.
When i was a newb in EQ i hated/loved traveling too long, too dangerous but rewarding.
And i would often ask/beg/pay for Ports.
A lot of lvl & plat later, i just used Innothule swamp potions to go to PoK.